Back in the early days of the PlayStation, Resident Evil (Biohazard in Japan) was a must-have game. A forerunner of the survival horror genre, it aimed to give players the experience of a video game ... Read more
Nintendos craziest and possibly most popular Japanese beat-em-up extravaganza debuted on the ill-fated Nintendo 64. It demonstrated instant playability (as with most Nintendo games), and quickly ... Read more
Theres an ongoing debate in video games as to which game created the genre we have all come know and love as survival horror. Some people trace its history back to the text-based adventures of the ... Read more
Born on the NES in 1987 and designed by Game Boy creator Gumpei Yokoi, Samus Aran began her days on the infamous planet Zebes in a simple 2-dimensional platformer. Then came Metroid 2, Super Metroid, ... Read more
Commonly regarded as one of the most innovative minds in the industry, Shigeru Miyamoto often uses everyday experiences as a basis for his creations at Nintendo HQ. And it was only through enjoying a ... Read more
With up to 50 hours of gameplay, the eerily epic tale of Eternal Darkness begins when university graduate, Alexandra Roivas, is woken one night by a disturbing phone call about her grandfather's ... Read more
Although few and far between, there are games that make the GameCube more of a necessity than an option. Games to look forward to, games to cherish, games that remind you why it is that you actually ... Read more
Although you may not know it, TimeSplitters 2 is actually GoldenEye 2, but its a secret. The team that created GoldenEye, without question the best console FPS to date, left Rare half way through the ... Read more
The premise for most videogames enables players to do things not normally possible in real life: firing shotguns into crowds willy-nilly, driving through residential areas at over 200 mph and so on. ... Read more
As with the recent Price of Persia, this Ubisoft game received a pre-Christmas (2003) release on the PS2 and PC, only to be kept back for a couple of months worth of tweaking and porting for the ... Read more