ICO details

Format: 7 PS2
Players: 1
Genres: Adventure, Arcade/Platform, Puzzle/Board/Casino, Role-playing
Developers: SCEJ
Rental release: 17 Feb 2006
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Most helpful review ICO

  • I wouldn't bother...

    Rated - 0.0 stars  
    By circusmaximus (10 reviews) from Birmingland , 13 Apr 2007

    [Highly rated reviewer]

    A game should draw you in and give you incentives to want to persevere, and not have you reluctantly play it for 9 minutes and then slip it back into its paper sleeve and then back into an envelope.

    The lack of any instruction manual, or info on how to play it within the game didn't help either.
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(21)
  • Arthouse indeed.

    Rated - 1.0 star  
    By MisanthropicSam (3 reviews) from Isle of Wight , 28 Feb 2011

    THIS REVIEW CONTAINS SPOILERS Show review anywayHide

    Summery: I found this whole thing incredibly dull.

    There is little to be said about it, despite what the hipsters insist. It is essentially a short linear path around a castle. The aim is to bring your frail lady companion, who cannot climb or jump very far without your help, to the doors that only she can open. You would think this might be a great set up for some interesting puzzles. In fact, there are no puzzles to speak of, or at least no obstacles that could be described as puzzling. Pull a lever to open a door, cut a rope to drop a bridge, that sort of thing.

    Udea's clear aim in this whole mess was to create an attachment between you and your companion. This works to an extent, but only by the law that time forms bonds. You have to stare at these characters for however many hours, of course you feel a little something when Bad Things Happen to them.

    It is reinforced somewhat by the aesthetics, the hand holding, the catching, and I appreciated that. You also have to save her from monsters on occasion, as she can't fight for herself, but that's as far as it goes. Nothing substantial actually happens to the characters throughout the whole game, save for event towards the end involving a bridge. They just walk together. She never helps in the 'puzzles'. Had they been overcoming challenges together (the key word being challenge), as you and Agro did in Udea's next game, Shadow of the Colossus (which I mostly loved, by the way), by way of difficult puzzles which you both contributed to, maybe I could have scraped some emotions together to care by the end of it all, but as it was I just didn't.

    So that's why, for me, the 'emotional mechanics', for lack of a better term, failed. That's not even mentioning that the level design is basically abysmal. The setup is great; the game, not so much. It could have been good if only they hired some game designers.

    If you didn't already see the art-game movement as a deterioration of gaming, and didn't already recognise this as a deterioration of the puzzle-adventure genre, it's worth noting that Rohrer's 'masterpiece', Passage, is basically this FUTHER simplified. Or to put it another way, if you thought Passage was effecting, this will have you in tears (my apathetic response is clearly one reserved for emotionally developed human beings).

    This game had me pining for my childhood loves: Abe's Oddyssey and Soul Reaver.
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  • What's another word for 'Atrocious'? ...

    Rated - 0.0 stars  
    By Seeker360 (10 reviews) from Coventry/Lancaster , 27 Mar 2009
    I rented this game because ever since its release I had heard such amazingly positive things about it, particularly from games review magazines and websites.

    Unfortunately, I am sorely disappointed by this game - so much so that after three or so hours of playing it, I have come to the conclusion that I would rather have two stakes ploughed through my eyes than I would play any more. On a superficial level, it is graphically and technically a poor effort, even by PS2 standards, with glitches aplenty. That said, as an RPG fan, I can appreciate great games even if the graphics are poor...However, gameplay is no better... It's repetitive, unrelentingly difficult and doesn't offer any help or guidance. Every time you enter a new room you feel like the disc may as well have stopped running because it is uninspiringly dull, unatmospheric and offers no motivation to play. Each environment is drab and samey, and the music is soulless and offers nothing but further annoyance to the game. The story is a lot weaker than I was expecting, and fails to capture you at all. Overall, my experience of ICO was one of the worst I have had in the 16 years I have been playing games. I would STRONGLY recommend leaving this one be - I only hope that Shadow of Colossus does not fall foul of the same unjustified praise...
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  • Very chilled, very artistic game.

    Rated - 4.0 stars  
    By a customer from Selby , 20 Jan 2009
    This is what Prince of Persia might be like, if it had taken half a Vallium. Set in a massive castle, it's a classic story told in a nice, gentle, unassuming, artistic way. Ico isn't an incredibly long game, and the puzzles are relatively easy to solve, so renting it won't hog a DVD slot for months. You should get through it in 8 to 10 hours, even if you're a casual platformer. The game has a little bit of action from time to time, where speed is moderately important, but (quite frankly), you don't have to be a button-mashing hero to defeat the enemies at all. In fact, most enemies can just be run around (which is what I did for the most part). The graphics are stunning, and the music is just divine. More art than game. I love it!
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  • Disappointing

    Rated - 1.0 star  
    By a customer from Leicester , 03 Dec 2008
    I didn't like this title as much I thought I would. I won't be getting this any time soon.
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  • Intriguing and innovative - in short, brilliant!

    Rated - 5.0 stars  
    By BigCheese (4 reviews) from Fordingbridge , 05 Jul 2008
    Whether you love or hate this game, you have to acknowledge its originality. I for one love it: the lack of in-game instructions or a tutorial level (which I absolutely hate in games like this) and even the lack of an immediate clear goal or an explanation of how the universe works makes this a challenge -and a very enjoyable one- for this experienced adventure gamer.

    The graphics are realistic and atmospheric, but you do have to remember that is the atmosphere of a prison-like castle, so don't expect an enormously visually 'stimulating' game (in the Mario or Half-Life sense). At times the collision detection is a little glitchy - still, you have to remember the game is six years old!

    Perhaps the bravest move is the lack of any in-game background music -unheard of in a game of this genre- but this for me only adds to the atmosphere of the whole thing, as you can hear the rush of water in the underground caverns or wind on the battlements and almost feel you are there

    The game also achieves that rarest of things: being genuinely sweet in the depiction of the relationship between the main characters, without being nauseatingly twee and over-the top; there are also some really nice touches in the way the characters interact - and even how you save the game!

    In short, the whole thing really draws you in: this really is the closest thing I have found to a truly interactive film-like gaming experience!
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