Killer 7 details
| Formats: | 18 PS2, GameCube |
|---|---|
| Players: | 1 |
| Genre: | Shooter |
| Developers: | CAPCOM |
| Rental release: | To be confirmed |
Most helpful review
A gaming work of art?
By David Thompson from Lancashire, England , 20 Mar 2007[Highly rated reviewer]
Fancy a game that is drastically different, bold, strange, violent, and (for me at least) brilliant? Fan of Quentin Tarantino or David Lynch? Then try this.
The game is bursting at the seams with creativity, innovation, style, impressive graphics, a great if often bewildering story line, memorable characters and some mind benders that you won't soon forget. It is an amazing and truly unique ride, and there is absolutely no way that even a jaded gamer can predict half of the things that will go on while playing this game. It has its own very distinct style that, to be fair, many people do not seem to like but I thought was thrilling and compelling.
The control scheme is far from normal but in a strange way works well. Press A to move forward, press B to turn around. Choose a direction when presented with options at a junction. And get ready to shoot when you hear the maniacal laugh. I can list a number of 'problems' such as occasions when taking 'unfair' damage, a map that's too helpful, puzzles that are too easy - actually, insultingly easy considering this is the most all-round 'adult' game I've played. You may find the bizarre dialogue irritating, and there's a lot of pretty standard shooting. But despite all that, I love it. I couldn't wait to see what was round the next corner, and enjoyed even repetitive events such as Iwazaru descending in his red gimp suit to give the latest cryptic message.
Be warned though - there is no easy intro to this game. It seems to deliberately throw you in at the deep end, with no real scene setting or control tutorial. The story is complex, often incomprehensible, and only starts to come together late in the game. Getting the hang of the controls will take some time. The characters take time to 'power up' with their special abilities. Don't give up on it until the end of the first Chapter ('Angel'). It's probably fair to say that if you're not hooked by then you never will be, but you need to give it a fair try. By the way, it's nice that Lovefilm have the Cube version as it's better than the PS2 edition (faster loading, better graphics) and not easy to find these days.
Overall, you may either love it or hate it (or maybe both?) but I strongly recommend finding out which camp you're in.- Was this review helpful to you?
- (1) Yes |
- No (0)
All reviews
(2)A gaming work of art?
By David Thompson from Lancashire, England , 20 Mar 2007Fancy a game that is drastically different, bold, strange, violent, and (for me at least) brilliant? Fan of Quentin Tarantino or David Lynch? Then try this.
The game is bursting at the seams with creativity, innovation, style, impressive graphics, a great if often bewildering story line, memorable characters and some mind benders that you won't soon forget. It is an amazing and truly unique ride, and there is absolutely no way that even a jaded gamer can predict half of the things that will go on while playing this game. It has its own very distinct style that, to be fair, many people do not seem to like but I thought was thrilling and compelling.
The control scheme is far from normal but in a strange way works well. Press A to move forward, press B to turn around. Choose a direction when presented with options at a junction. And get ready to shoot when you hear the maniacal laugh. I can list a number of 'problems' such as occasions when taking 'unfair' damage, a map that's too helpful, puzzles that are too easy - actually, insultingly easy considering this is the most all-round 'adult' game I've played. You may find the bizarre dialogue irritating, and there's a lot of pretty standard shooting. But despite all that, I love it. I couldn't wait to see what was round the next corner, and enjoyed even repetitive events such as Iwazaru descending in his red gimp suit to give the latest cryptic message.
Be warned though - there is no easy intro to this game. It seems to deliberately throw you in at the deep end, with no real scene setting or control tutorial. The story is complex, often incomprehensible, and only starts to come together late in the game. Getting the hang of the controls will take some time. The characters take time to 'power up' with their special abilities. Don't give up on it until the end of the first Chapter ('Angel'). It's probably fair to say that if you're not hooked by then you never will be, but you need to give it a fair try. By the way, it's nice that Lovefilm have the Cube version as it's better than the PS2 edition (faster loading, better graphics) and not easy to find these days.
Overall, you may either love it or hate it (or maybe both?) but I strongly recommend finding out which camp you're in.- Was this review helpful to you?
- (1) Yes |
- No (0)
Unique
By Matt Sharp from London, England , 04 Apr 2006This is a weird thing. After a stylish but pretty oblique cutscene and a quick tutorial, you are greeted with a pink gimp hanging from the ceiling on a wire telling you that you are in 'a tight spot'. This is the guy who explains the game to you, by saying things like: 'The thick blood is stored in the beaker. Give it to the doctor inside the television'. After a bit though, you start to work out what is going on and realise that all the abstract weirdness is just a bit of a mask for all the usual gaming conventions. There is absolutely nothing else like this however, and it's well worth a play if you're fed up with World War II Shooter 9 and Urban Gang Fighting: Los Angeles.- Was this review helpful to you?
- (6) Yes |
- No (8)
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