Modnation Racers: Road Trip - PS Vita details

Modnation Racers: Road Trip - PS Vita
Format: 7 PSP
Genre: Racing
Developers: SCEA
Rental release: 22 Feb 2012
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Most helpful review Modnation Racers: Road Trip - PS Vita

  • Modnationracer review

    Rated - 2.0 stars  
    By psvreviews (2 reviews) , 08 Mar 2012

    [Highly rated reviewer]

    Of all of Sonys exclusives the Modnation series is pretty high up on the” who gives a ****” list. That’s not to say the series is bad in anyway, it’s just so unimaginative and plain in many regards that it’s almost difficult not to dislike it. The completely underwhelming response I received from my fellow gamers when I first showed off the PS3 version of the game speaks volumes. “Soulless” was one of many phrases tossed about to describe what I was showing.

    Thankfully the PS3 version redeemed itself with a fantastic track editor which even my peers, whom turned their noses up at the games campaign, became enthralled with. Top it all off with the ability to go head to head with friends online and the game wasn’t half bad.

    Unfortunately (and inexplicably) the Playstation Vita “ModMation Racers Road trip” is some what a disaster of a game. Not only is the creation system broken in many ways, the developers have seen fit to excluded online multiplayer altogether. When you consider both the PS3 and PSP versions supported online multiplayer the lack of it here is inexcusable.

    The track creator works fine if your looking to create very basic (and I mean VERY basic) tracks. Tracing the layout along the touch screen works well and the “drive to create track” returns too making the whole process fun and simple. Auto populating the track with objects is the best way to get the track filled with weapon pickups, traps and boost pads. Placing them accurately yourself demands use of touch controls and is, to put bluntly, totally broken.

    No word of a lie tapping to place a jump ramp had the game at one point placing it somewhere metres off the track despite me having zoomed the camera right into the exact spot I wanted the ramp to be. Attempting to rotate this ramp once finally positioned somewhere close to where I originally wanted it was just impossible. The ramp flew half way up the track, fell through the terrain, hell it did everything but rotate a few degrees left.

    Now if none of the above has put you off you may be happy to know the actual gameplay isn’t too bad. Yes the steering is ultra sensitive, but if you have played ModNation on PS3 you’re used to this. Furthermore the game, for the most part, runs smoothly. There is slowdown on occasion, particularly when the screen is cluttered with karts, but its never game breaking.

    New weapons have been introduced as well as favourites from the previous games kept. Weapon pickups are few and far between on the track, a change made presumably in response to the criticism of the PS3 version that races were too chaotic. It’s nice to not be constantly hit with rockets the moment first place is claimed however find yourself in last and be prepared to use boost to catch up not weapons as the AI are very good at collecting them before you can.

    The main focus of the single player is a career mode consisting of five sets of five races plus a bonus stage. Difficulty ramps up pretty quick but thankfully any race can be restarted, you don’t have to restart the entire set of races if you screw up. Doing well enough in the tournament will unlock the next set (all of which will be new tracks). I think this is mode most players will choose to play. It can be beaten in an afternoon though there are challenges to complete on each track such as earn a certain amount of draft points or take out a certain number of opponents.

    The game looks good on occasion and rather plain on another. It looks a lot more washed out than the PS3 version and the track design isn't as good. There are no memorable characters in the game and the story element seen in previous game is nowhere to be seen. The menus require touch controls to swipe through which is bad enough but when you consider that there is no way to go directly to the mode you want without swiping through all the ones you don’t the problem is made worse. Add to this a small pause to load each new mode menu and you have an infuriatingly incompetent system here. On top off all this the loading screed are long... really long which, when you consider the game is cartridge based, is inexcusable.

    Final comments

    San Diego Studio has utterly filed at bringing a decent kart racer to the VITA which may explain why the series is (I assume) being dropped in favour of the recently leaked “LittleBigPlanet Karting”. The £35 price tag may be an insult but the same thing can be said for so are many of the VITAs launch titles. It’s hard to have any positive comments to sign off on when it’s easier to recommend the PSPs version of this franchise over the VITAs.

    psvreviews[dot]blogspot
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(3)
  • Needs more work

    Rated - 2.0 stars  
    By SnakeEater (7 reviews) , 03 Feb 2013
    This is a very average kart racing game. It isn't a pick up and play, you'll come last if you don't do the tutorials and just play Mario-kart style. It also takes a while to learn what the weapons do as they are only distinguished by a colour and a generic weapon-like name. The menus are unintuitive and the map is tiny in the corner, I didn't notice it was there for a long time. The game can cheap you out of a win in the last corner when it feels like it (endless weapons hitting me and finishing 7/8th instead of 1st) and unlike Mario-kart, when you're losing badly, the other racers will still attack you with great efficiency to put you down to dead last and make you stay there. The loading times are long and the frame rate gets choppy when there are around 4-5 karts on screen. It could be enjoyable if you put time into getting to be good at the game, that includes beating all the flaws that it has, but unfortunately as it was a rental for me, I couldn't wait to send it back.
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  • Average, but worth a rent

    Rated - 3.0 stars  
    By Cage2011 (89 reviews) , 07 May 2012
    The games ok but can't even compare to Mario kart, the campaign it's self is ok and quite challenging to open the bonus levels, but 2 things really disappointing me about this game, 1 no online multiplayer adhoc only, and 2 a number of the trophies are adhoc trophies so you won't be able to get a platinum trophy unless you know someone else that also has the game and will let you play adhoc with them,
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  • Modnationracer review

    Rated - 2.0 stars  
    By psvreviews (2 reviews) , 08 Mar 2012
    Of all of Sonys exclusives the Modnation series is pretty high up on the” who gives a ****” list. That’s not to say the series is bad in anyway, it’s just so unimaginative and plain in many regards that it’s almost difficult not to dislike it. The completely underwhelming response I received from my fellow gamers when I first showed off the PS3 version of the game speaks volumes. “Soulless” was one of many phrases tossed about to describe what I was showing.

    Thankfully the PS3 version redeemed itself with a fantastic track editor which even my peers, whom turned their noses up at the games campaign, became enthralled with. Top it all off with the ability to go head to head with friends online and the game wasn’t half bad.

    Unfortunately (and inexplicably) the Playstation Vita “ModMation Racers Road trip” is some what a disaster of a game. Not only is the creation system broken in many ways, the developers have seen fit to excluded online multiplayer altogether. When you consider both the PS3 and PSP versions supported online multiplayer the lack of it here is inexcusable.

    The track creator works fine if your looking to create very basic (and I mean VERY basic) tracks. Tracing the layout along the touch screen works well and the “drive to create track” returns too making the whole process fun and simple. Auto populating the track with objects is the best way to get the track filled with weapon pickups, traps and boost pads. Placing them accurately yourself demands use of touch controls and is, to put bluntly, totally broken.

    No word of a lie tapping to place a jump ramp had the game at one point placing it somewhere metres off the track despite me having zoomed the camera right into the exact spot I wanted the ramp to be. Attempting to rotate this ramp once finally positioned somewhere close to where I originally wanted it was just impossible. The ramp flew half way up the track, fell through the terrain, hell it did everything but rotate a few degrees left.

    Now if none of the above has put you off you may be happy to know the actual gameplay isn’t too bad. Yes the steering is ultra sensitive, but if you have played ModNation on PS3 you’re used to this. Furthermore the game, for the most part, runs smoothly. There is slowdown on occasion, particularly when the screen is cluttered with karts, but its never game breaking.

    New weapons have been introduced as well as favourites from the previous games kept. Weapon pickups are few and far between on the track, a change made presumably in response to the criticism of the PS3 version that races were too chaotic. It’s nice to not be constantly hit with rockets the moment first place is claimed however find yourself in last and be prepared to use boost to catch up not weapons as the AI are very good at collecting them before you can.

    The main focus of the single player is a career mode consisting of five sets of five races plus a bonus stage. Difficulty ramps up pretty quick but thankfully any race can be restarted, you don’t have to restart the entire set of races if you screw up. Doing well enough in the tournament will unlock the next set (all of which will be new tracks). I think this is mode most players will choose to play. It can be beaten in an afternoon though there are challenges to complete on each track such as earn a certain amount of draft points or take out a certain number of opponents.

    The game looks good on occasion and rather plain on another. It looks a lot more washed out than the PS3 version and the track design isn't as good. There are no memorable characters in the game and the story element seen in previous game is nowhere to be seen. The menus require touch controls to swipe through which is bad enough but when you consider that there is no way to go directly to the mode you want without swiping through all the ones you don’t the problem is made worse. Add to this a small pause to load each new mode menu and you have an infuriatingly incompetent system here. On top off all this the loading screed are long... really long which, when you consider the game is cartridge based, is inexcusable.

    Final comments

    San Diego Studio has utterly filed at bringing a decent kart racer to the VITA which may explain why the series is (I assume) being dropped in favour of the recently leaked “LittleBigPlanet Karting”. The £35 price tag may be an insult but the same thing can be said for so are many of the VITAs launch titles. It’s hard to have any positive comments to sign off on when it’s easier to recommend the PSPs version of this franchise over the VITAs.

    psvreviews[dot]blogspot
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    • (1) Yes |
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