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The term classic is tagged onto anything and everything these days, often without just cause. For instance, Space Invaders is a classic. Spyro the Dragon is not. Spyro is a series thats a bit old - there is a difference.However, Prince of Persia is a classic. Its a classic formula and a classic name, loved by millions, which .. Read more
| Genres | Adventure, Arcade/Platform, Role-playing |
|---|---|
| Format | PS2, GAMECUBE, XBOX |
| Number of players | 1 |
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The term classic is tagged onto anything and everything these days, often without just cause. For instance, Space Invaders is a classic. Spyro the Dragon is not. Spyro is a series thats a bit old - there is a difference.
However, Prince of Persia is a classic. Its a classic formula and a classic name, loved by millions, which explains some of the incredible hype around this game, which in fairness surprised many industry watchers.
Gracing almost every 8-Bit home machine, Prince of Persia was a massive success, especially in Europe where a staggering 15 versions of the original were made available. From the Spectrum to the PC Engine, everyone was getting down with the loom-trousered prince, in a game that inspired countless clones and offshoots, not least the hugely popular Aladdin.
The Sands of Time for PlayStation 2 is the Sony version of the all-formats release of the same name, and is - at least in the eyes of the original games fanbase - not the best version available, simply because its not a pure, two dimensional evolution in the series.
However, the gameplay emphasis is firmly on the elemental mix that made POP and others, such as Konamis impossibly good Castlevania, such massive hits. Platform game basics combine seamlessly with combat and a need for exploration and puzzle-solving, generating a Metroid-esque feel, in a pure 3D world.
A storyline as formulaic as it is intriguing sees the young prince unleash a hoard of nastiness within his father's castle by tampering with a dagger, which his mum probably told him not to touch. He must now rid the vast palace of its new blight, as well as ensure that the integrity of the space-time continuum isnt breached.
The lesson? If hed have listened to mum, he could be outside now, playing footballa mistake weve all made.
The twist to this Prince of Persia outing is a Blinx-style ability to control time. You can freeze time, move it backwards and so on, a mechanic that starts out as a gimmick, but soon becomes a factor central to the gameplay.
| Certificate | |
|---|---|
| Developers | UBISOFT MONTREAL |
| Publisher | UBISOFT |
| Genres | Adventure, Arcade/Platform, Role-playing |
| Released | Production year: 2003 PS2: 21 Nov 2003 Gamecube: 08 May 2006 Xbox: 20 Feb 2006 |
| Number of players | 1 |
- 5
- 1
It's a great game
As the titel says it is a great game tho some of the puzzle aspects of it are a little irritating.
- 0
- 0
Acrobatics are fun but disappointing overall.
It is fun to play as the acrobatic Prince however both the fighting and the puzzles were far too easy and there was less than 10 hrs of game play. A ... read more »
- 1
- 1
A Good Game
I thought that this 'Prince of Persia' in particular is a fun, action-packed game with good graphics and gameplay. The occasional puzzles are quite ... read more »
- 5
- 1
It's a great game
As the titel says it is a great game tho some of the puzzle aspects of it are a little irritating.