Universe At War: Earth Assault details

Format: 16 Xbox 360
Genres: Fighting, Strategy
Developers: PETROGLYPH
Rental release: 28 Mar 2008
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Most helpful review Universe At War: Earth Assault

  • Not as good as expected.

    Rated - 2.0 stars  
    By a customer from Dundee , 06 Apr 2008

    [Highly rated reviewer]

    I'm used to playing RTS on pc...played all the major ones ever for the past 15 years since Dune. This game i possibly didn't give enough time to....simply because i felt so bored after the 4th mission. Slow story, crap cutscenes, unit control seems sloppy.....expected much more from this game, shame really.
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All reviews

(11)
  • RUBBISH GAME

    Rated - 0.5 stars  
    By a customer , 27 Apr 2012

    THIS REVIEW CONTAINS SPOILERS Show review anywayHide

    WORST GAME EVER I NEVER EVEN ORDERED THIS SUCKS THIS IS GARBAGE THIS SUCKS WORST GAME EVER THIS GAME SUCKS
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  • if games were like horses

    Rated - 0.5 stars  
    By sduk (80 reviews) from Smethwick , 24 Mar 2011
    if games were like horses you would shoot this one before the race began.

    Utter rubbish.

    I wont even bother saying anything else.

    DONT BOTHER!
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  • Don't Expect Supreme Commander

    Rated - 2.0 stars  
    By Eggyokehio (1 review) from Aberdeen , 25 Apr 2010
    Universe at War: Earth Assault looks like it might be a console RTS on par with the likes of Supreme Commander with large maps, huge units and a large unit-cap.

    However UaW:EA completely lacks any of the stratergy SupCom possesses as well as lacking that special 'epic' feeling of watching huge units smash their way through the enemy base. Rather in UaW:EA the large units move extremely slowly and are very easy to take down completely removing any sort of epic feeling associated with them.

    Add to this terrible performance issues and you end up with a poorly balanced, slow paced game with boring units and a jerky frame rate.
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  • Didnt receive

    Rated - 0.0 stars  
    By Gazajones (1 review) from Tonypandy , 20 Nov 2009
    I didnt actually receive this title, instead was given something else.
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  • Decent RTS effort

    Rated - 2.0 stars  
    By pyromantis (99 reviews) from Nottingham , 28 Jul 2009
    It's been a while since I played this since i'm a little behind with my reviews. So i'll just write what i remember.

    The plot involves 2malien races coming to Earth to have a war, and we're stuck in the middle crying a bit. But the plot is by far ther least important thing here. UAW iis by all means a standard RTS. Soldiers, tanks, click-here and go-there and attck-that. While it handles the difficulties of being caged by the 360 controller better than, say, Command and Conquer, there are still gaping holes that make organising complex assaults and defensive strategies difficult and sometimes impossible. This sort of control issue is not a prolbem in something like Halo Wars, as that game never makes you work out ambushes and dodgy defence routes. it either does it for you or leaves it out altogether. UAW makes using your head a necessity for survival, then makes it hard to do. It's like someone forcing you to do a Rubiks cube, then tieing one hand behing your back. Or both hands.

    Granted, the game has some perks. The machine race has a nifty habit of digitising themselves and flying along a node network thing to get places, which helps with troop movements and the like. The humans are largely useless bar their tanks, but fun to use. THe problem is, this is all offset with awkward stats that make winning battles harder than it should be. How should we know that you have to use air units to take out that kind of enemy walker? Oh, yeh, we're supposed to lose 100 times before we accidentally figure it out.

    Typical scenario. The enemy has a battery of anti-troop turrets behind a battery of anti-air. very clever. the troop turrets must be destroyed with air units, and the air turrets must be taken down by troops. but the range of the turrets make it almost impossible. troops move in, get slaughtered. air units screech overhead, shot down in seconds. Winning is blind luck, or it seems that way.

    If you're an RTS veteran or enthusiast, you might get a lot of enjoyment from this game. If not, I suggest you go for something better made and more fun.

    5/10

    Alternatives: Halo Wars, Tom Clancy's Endwar
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