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Hotel Dusk: Room 215 on DS (2007)

Hotel Dusk: Room 215 cover art

Average rating: 62%
59310715920615
3 stars out of 5
from 518 members
 
Certificate: Certificate: 12
User collections: Games Galore, My Favourtie DS Games
Developers: CING
Format: DS
Number of players: 1
Released: 13/04/2007

Brief synopsis of Hotel Dusk: Room 215

The old 'point and click' genre's been getting something of a renaissance thanks to the DS. Between Capcom's Phoenix Wright titles and Cing's previous effort, Trace Memory, things have been looking up for the interactive novel.

Hotel Dusk: Room 215 from Nintendo is another title to use the DS's touch screen functionality to draw gamers into a mystery. And lets face it, who hasn't wanted to wander through a Philip Marlowe novel at one time or another?

The year is 1979. You don the trenchcoat of Kyle Hyde, a former cop who hung up his badge and moved on to pastures new. More specifically, he's become a travelling salesman with a side gig in freelance sleuthing. When he calls in at the mysterious Hotel Dusk, a veritable web of mystery reveals itself. Before long he's dallying with eye-patch-wearing old women, mute girls and figures from his past, all the while staying in a room that grants wishes: Room 215.

Making the most of the DS touch screen, Hotel Dusk is played with the console held open like a book. Players use the stylus to navigate an open environment with the touch screen while the main screen shows the action in a stylised 3D view.

Screenshots

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Members' Reviews

Reviews Voted Most Helpful

Rated - 2 starsPuts you right to sleep...

ChrisBarraclough from London [Highly rated reviewer] , 16/06/2008

Before you read any further, let me assure you that I've been an adventure game fan since the days of Zork on the Spectrum. No fancy graphics or clever interface, just a blinking cursor and the endless joy of typing in naughty words to see which ones it recognised. I've played hundreds of adventures, ranging from the divine (Monkey Island) to the downright pants (Ripper), and Hotel Dusk unfortunately falls a lot closer to the second category. As a fan of Phoenix Wright, I was hoping this game would be another strong DS entry with a more serious tone. However, the problem is that it's not really a game at all. Let me explain.

You play an ex-cop turned travelling salesman (no, I'm not kidding) who pulls up to the titular hotel looking for his missing partner, who vanished three years prior. This, unfortunately, is as far into the 'plot' as I managed to get. Almost two hours into the game, after checking in and speaking with pretty much every guest I could find, I had done nothing more exciting than catch a hotel employee having a sneaky shufty at a porno mag in the linen closet. The 'gameplay' consists of interrogating people about the most mundane aspects of their lives, which of course means endless streams of dialogue to wade through, 99% of which seems completely irrelevant. I also discovered that it's possible to 'die' if you pick the wrong questions, meaning sitting through it all again to choose another route. Boring as hell the first time = DS hurled out of window the third time. If it's actual puzzles you're after, I completed precisely two in my time with Hotel Dusk. One involved piecing together a 16-piece childrens jigsaw, and the other involved unraveling a paper clip. I can do both of these things at home for real, at the combined cost of 27p.

I'm sure that there is some semblance of a story if you stick with it for a few more hours, but why bother? If you like reading, then get a book. If you like playing games, then try watching Fresh Prince Of BelAir and downing a shot of whiskey every time Will either calls Uncle Phil fat, or Carlton short. Both of these ideas are exactly fifty-seven times more fun than playing 'Hotel Dusk'.

For more reviews, check out ChrisBarraclough dot co dot uk.

  18 out of 18 people found this review helpful

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Rated - 5 starsAbsolutely worth while

A customer from Lincoln , 07/03/2008

This game is really great and has got excellent graphics. If you have the patience and enjoy finding out the information then this is the game for you.

  3 out of 3 people found this review helpful

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Rated - 0 starsBoring

A customer from Lincolnshire , 05/07/2008

I was really looking forward to this, as I like this type of game.

How wrong I was, you hardly do anything, its more reading then actually going round solving the clues. I am so glad I didn't buy it.

  1 out of 1 person found this review helpful

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Rated - 1 starSo glad I didn't buy this!!!!

Laura Parker from Leeds, England , 20/02/2009

This is the worst game I've ever played on my DS. I was really looking forward to this game and nearly bought it. But after playing on it for nearly an hour just looking around the hotel and not really dong anything but reading about what furniture or paintings there were around the place it was sendng me to sleep. I did one puzzle hich took 3 seconds and thats it. Amajor disappointment. Do not bother renting, cos like me you'll be sending it straight back after an hour playin this!!!!

  1 out of 1 person found this review helpful

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Most Recent Reviews

Rated - 0 starsBoring

A customer from Lincolnshire , 05/07/2008

I was really looking forward to this, as I like this type of game.

How wrong I was, you hardly do anything, its more reading then actually going round solving the clues. I am so glad I didn't buy it.

  1 out of 1 person found this review helpful

Read all highest rated reviews

Rated - 2 starsPuts you right to sleep...

ChrisBarraclough from London [Highly rated reviewer] , 16/06/2008

Before you read any further, let me assure you that I've been an adventure game fan since the days of Zork on the Spectrum. No fancy graphics or clever interface, just a blinking cursor and the endless joy of typing in naughty words to see which ones it recognised. I've played hundreds of adventures, ranging from the divine (Monkey Island) to the downright pants (Ripper), and Hotel Dusk unfortunately falls a lot closer to the second category. As a fan of Phoenix Wright, I was hoping this game would be another strong DS entry with a more serious tone. However, the problem is that it's not really a game at all. Let me explain.

You play an ex-cop turned travelling salesman (no, I'm not kidding) who pulls up to the titular hotel looking for his missing partner, who vanished three years prior. This, unfortunately, is as far into the 'plot' as I managed to get. Almost two hours into the game, after checking in and speaking with pretty much every guest I could find, I had done nothing more exciting than catch a hotel employee having a sneaky shufty at a porno mag in the linen closet. The 'gameplay' consists of interrogating people about the most mundane aspects of their lives, which of course means endless streams of dialogue to wade through, 99% of which seems completely irrelevant. I also discovered that it's possible to 'die' if you pick the wrong questions, meaning sitting through it all again to choose another route. Boring as hell the first time = DS hurled out of window the third time. If it's actual puzzles you're after, I completed precisely two in my time with Hotel Dusk. One involved piecing together a 16-piece childrens jigsaw, and the other involved unraveling a paper clip. I can do both of these things at home for real, at the combined cost of 27p.

I'm sure that there is some semblance of a story if you stick with it for a few more hours, but why bother? If you like reading, then get a book. If you like playing games, then try watching Fresh Prince Of BelAir and downing a shot of whiskey every time Will either calls Uncle Phil fat, or Carlton short. Both of these ideas are exactly fifty-seven times more fun than playing 'Hotel Dusk'.

For more reviews, check out ChrisBarraclough dot co dot uk.

  18 out of 18 people found this review helpful

Read all highest rated reviews