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Red Steel on Wii (2006)

Red Steel cover art

Average rating: 54%
476141020101125
2.5 stars out of 5
from 1,916 member
 
Certificate: Certificate: 16
User collections: Best Games
Developers: UBISOFT
Format: Wii
Number of players: 1-4
Released: 08/12/2006

Brief synopsis of Red Steel

In the Wii's march towards conquest of that ever-elusive casual games market, it's nice to see we true gamers haven't been forgotten. Red Steel is another Wii exclusive offering from Ubisoft aimed at the old faithful that slips through the Wii launch window. The game puts you in the thick of the Tokyo underworld with a sword in one hand, a gun in the other, making use of the Wii's unique control system to stretch the possibilities of the action/beat-em-up genre.

Your fiancé, the daughter of a prominent Yakuza boss, has been kidnapped by the competition during their attempt to steal the Katana-giri. Naturally the task of getting her back falls to you. Armed with the above named sword (a symbol of leadership in Japan) you must travel from LA to Tokyo to get her back. Thus begins your quest through the Japanese underworld and the road towards becoming a modern-day samurai. And it doesn't come much more modern-day than using cutting edge firearms to accompany your katana.

Rather than trying to create an ultra-realistic Japanese mafia game, Ubisoft uses a little bit of creative license to maximise the fun and playability. Players will find themselves very much on the outside of the culture, learning the traditions of Japan and witnessing the bizarre juxtaposition of old and new for the first time with the character. Eventually, however, you'll want to have placed yourself nice and comfortably within the Yakuza to form alliances to help you get back the little lady.

The action makes full use of the Wii controller, and you should be more than a little excited at the proposition of having a crack at some good old-fashioned motion sensor sword play. Expect a nice blend of two-fisted samurai sword fighting and gun-toting mayhem.

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Reviews Voted Most Helpful

Rated - 0 starsDead Steel

Jearm84 from North West UK , 04/10/2007

utter joke, had so much promise but ultimately the titles are annoying (drag and drop to navigate what a truly dire idea).

the targeting system is laughable - you flick too hard (easily done) you end up facing a wall and full of lead- played the 1st level and sent this back

strongly advise you dont waste a rental on this certainly when the postie's are striking every other week

  16 out of 20 people found this review helpful

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Rated - 3 starsRed steel

nated23 nated23 from Birmingham [Highly rated reviewer] , 27/05/2007

A word of warning: if you’ve just squandered 180 quid on a Wii, playing Red Steel for 10 minutes is enough to send you into a crimson-faced, console-smashing rage. But while the twitchy controls are a bitch to master, the game still offers a taste of how Nintendo’s new console can put a unique spin on established genres.

A traditional first-person blaster, Red Steel uses the Wii’s nunchuk and remote to offer true three-dimensional control; players hold the remote in their right hand to turn and aim, while the nunchuk’s thumbstick is used to move around the levels. But while the controls are a brave attempt to utilise the Wii’s motion sensors, it requires intense concentration and a rock-steady hand, and you’ll doubtless spend the first few hours spinning wildly on the spot and crashing into walls.

Stick with it, though, and the immersive controls really make it feel as if you’re at the heart of the game’s brutal shootouts, and while the crummy graphics and embarrassing plot are a letdown, Red Steel is still enough to sate the bloodlust of the Wii’s earliest adopters.

  8 out of 8 people found this review helpful

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Rated - 1 starcomplete rubbish

Andrew Rowland from Rotherham , 04/01/2008

what can i say..... the titile pretty much sums it up......nuff said!!!!!!!

  5 out of 7 people found this review helpful

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Rated - 4 starsNot bad

Redpizzi from Morley, Leeds , 27/10/2007

Not a Bad game, ok for a good few days of play, the game gets very boring after a few days cause it is the same stuff over and over again, and it is basic wii controls that even Wii Play can do better...

  3 out of 3 people found this review helpful

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Most Recent Reviews

Rated - 4 starsA demo of Wii innovation

CJH from Dundee [Highly rated reviewer] , 21/06/2007

I only rented this title instead of buying because I heard such bad things about it, but Red Steel isn't as awful as people are suggesting.

If anything, the control system of the Wii is fully explored in this game; it uses virtually every sensor and button on the Wiimote and NunChuk. I didn't find the controls overly sensitive, and I would have changed the sensitivity in the menu (which it suggests to you regularly) if I had problems.

I admit, my accuracy was terrible because the Wiimote is a whole new control method, but after a while it becomes natural and really quite immersive. It paves the way for future Nintendo FPS titles.

The only downside I can see is the odd coding glitch; I had a guy shooting at me when he didn't even exist, guys walking on air, and one guy stuck in 'default animation pose'. Also, they are a little too accurate; they can hit you from miles away with an uzi, practically making your ideal sniper rifle useless.

The sword play, once you understand their movements just before they attack, becomes incredibly easy. I found there was even a brief pause before a 'fierce attack' which needs to be dodged not parried. Some of the combo Katas you learn later on, are just too complicated, I never used them as I didn't see any opportunity between attacks to fit them in. It's just a case of parrying and dodging the right sorts of attacks they make, then swinging the Wiimote like crazy (or feel satisfied and use one of the smaller combos). One thing I can say against the sword fighting, it gives you the choice once you win, kill them, or let them live. This is a pointless choice as you gain nothing from killing them, let them live and you gain respect points which go to your final ranking at the end of the level. So no matter how pissed off you are after a fight... you really don't need to kill any of them!

A side note, the cut scenes and story are not wonderful, but the game is more a demo of graphics and Wii innovation, which are both very good. Actually, that reminds me, the music and sound is excellent.

I may not buy this game (once it gets cheap enough, better FPS like Metroid Prime 3 will have arrived). But I recommend renting it and playing through at least half way to appreciate what the Wii is capable of.

  3 out of 5 people found this review helpful

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Rated - 2 starsHmm not great

A customer from UK , 28/11/2007

Not the best, good idea, executed badly, jerky controls and average graphics, rent only if you are desperate.

  1 out of 1 person found this review helpful

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