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Justice League Heroes on PSP (2006)

Justice League Heroes cover art

Average rating: 55%
441014920410110
3 stars out of 5
from 95 members
 
Certificate: Certificate: 12
User collections: My games
Developers: SNOWBLIND
Format: PSP
Number of players: 1
Released: 08/12/2006
Also Available on:  Also Available on: DS  Also Available on: PS2  Also Available on: XBOX

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Members' Reviews

Reviews Voted Most Helpful

Rated - 3 starsSuper-easy

TheDave from Leighton Buzzard , 24/05/2007

Considering the Justice League has, amongst it's members, Superman ('faster than a speeding bulllet') and The Flash ('the fastest man alive' - not something to show off about in front of the ladies), there is a certain inevitability about this game being so very quick to finish!

The game is really well put together - easy controls, swift loading times, good looking graphics throughout, and a reasonable storyline that sets up, well, about 10 levels of button mashing violence! If you are interested, Robots show up in Metropolis and start beating things up. The Justice League fly in and, well, beat them to a pulp before the whole place goes to pot.

From there, the settings change to a variety of wacky places and dimensions as the baddies get, predictably harder. Ultimately the Biggest Baddies of all show up (would I be ruining for you if I said Darkseid? Ooops! I have now).

It's the action, really, that lets the game down a bit. Basically, it's a beat-em-up masquerading as an RPG. There is little to no interaction with the game at all apart from 'Hitting Things'. Hitting Things well enough gets you XP to buy new powers, and Hitting Certain Things gets you boosts to power up your skills even further.

There are the usual 'things to buy' by picking up the right tokens (unlocking lesser JLA characters and different outfits), but the whole thing seems tacked on to the game and about as much use as a Kryptionite Tie is to Superman (do you really want to play as Supergirl when she has exactly the same moves as Superman?).

But the biggest problem with the game is it really is very easy. Once you work out that buying powerups and boosts can be done pretty much at any time, and that the basic powers are really VERY nifty once you throw all your points at them, it just becomes a race to pump up the stats until even the biggest of baddies fall flat on their backsides after a couple hits. It got to the stage where Zantana (who I'd never heard of before this game!) could flatten pretty much anything with her fireball strike and keep her energy bar pretty much at full the whole way though the level. She took down the ULTIMATE BOSS GUY in about 1 minute without even taking damage! And I had to stop half way through to answer the phone. Not even slightly taxing.

The game is very similar to rival Marvel Ultimate Alliance, released at same time. Whereas MUA has a MASSIVE world to explore, loads of characters to play with, and a whole world of powerups to find and use. JLH, by comparison, is half the game. Not least in the most obvious difference - you only get to play with 2 characters at a time, as opposed to 4 in MUA. This does make a huge difference to the way the game plays and feels. In MUA the screen is alive with crazy antics, in JHA it all seems a bit quiet.

I did enjoy the game insofar as it was a nice diversion and, well, I got to be Batman for a few hours! But compared to MUA, this really wasn't that Super (*Boom Boom!*)

  2 out of 2 people found this review helpful

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Rated - 2 starsboring

butterflysting from Brighton , 11/04/2009

boring, boring, boring.

  1 out of 1 person found this review helpful

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Most Recent Reviews

Rated - 3 starsSuper-easy

TheDave from Leighton Buzzard , 24/05/2007

Considering the Justice League has, amongst it's members, Superman ('faster than a speeding bulllet') and The Flash ('the fastest man alive' - not something to show off about in front of the ladies), there is a certain inevitability about this game being so very quick to finish!

The game is really well put together - easy controls, swift loading times, good looking graphics throughout, and a reasonable storyline that sets up, well, about 10 levels of button mashing violence! If you are interested, Robots show up in Metropolis and start beating things up. The Justice League fly in and, well, beat them to a pulp before the whole place goes to pot.

From there, the settings change to a variety of wacky places and dimensions as the baddies get, predictably harder. Ultimately the Biggest Baddies of all show up (would I be ruining for you if I said Darkseid? Ooops! I have now).

It's the action, really, that lets the game down a bit. Basically, it's a beat-em-up masquerading as an RPG. There is little to no interaction with the game at all apart from 'Hitting Things'. Hitting Things well enough gets you XP to buy new powers, and Hitting Certain Things gets you boosts to power up your skills even further.

There are the usual 'things to buy' by picking up the right tokens (unlocking lesser JLA characters and different outfits), but the whole thing seems tacked on to the game and about as much use as a Kryptionite Tie is to Superman (do you really want to play as Supergirl when she has exactly the same moves as Superman?).

But the biggest problem with the game is it really is very easy. Once you work out that buying powerups and boosts can be done pretty much at any time, and that the basic powers are really VERY nifty once you throw all your points at them, it just becomes a race to pump up the stats until even the biggest of baddies fall flat on their backsides after a couple hits. It got to the stage where Zantana (who I'd never heard of before this game!) could flatten pretty much anything with her fireball strike and keep her energy bar pretty much at full the whole way though the level. She took down the ULTIMATE BOSS GUY in about 1 minute without even taking damage! And I had to stop half way through to answer the phone. Not even slightly taxing.

The game is very similar to rival Marvel Ultimate Alliance, released at same time. Whereas MUA has a MASSIVE world to explore, loads of characters to play with, and a whole world of powerups to find and use. JLH, by comparison, is half the game. Not least in the most obvious difference - you only get to play with 2 characters at a time, as opposed to 4 in MUA. This does make a huge difference to the way the game plays and feels. In MUA the screen is alive with crazy antics, in JHA it all seems a bit quiet.

I did enjoy the game insofar as it was a nice diversion and, well, I got to be Batman for a few hours! But compared to MUA, this really wasn't that Super (*Boom Boom!*)

  2 out of 2 people found this review helpful

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